Wiethoff looked to his own life when returning to the character he always looked up to his older sister's male friends for approval in the same way that John looks up to the rest of the gang for validation. When developing John in Red Dead Redemption 2, the writers felt that his previous appearance could be limiting to them, since players have already resonated with the character. Wiethoff was asked to return for the downloadable content Undead Nightmare about a month after moving back to Seymour, Indiana from Los Angeles, where the first game was recorded Undead Nightmare was recorded in New York. John's physical appearance took "quite a while" for the team to achieve, but they felt that it allowed them to develop an emotional connection to the character. Wiethoff felt that the early decisions in John's life were a direct result of his need for acceptance, and that he may not have been aware of his actions. Carson said that Marston "has a foot in both the old world and the world that was to come", and felt that the character became interesting due to the combination of cynicism and realism. John was developed to be a nuanced character in Red Dead Redemption, as opposed to an explicit villain or hero, and a "family man". The recording crew often referred to scenes from Rockstar's previous game, Grand Theft Auto IV (2008) Wiethoff pretended to understand before eventually admitting that he had not played the game. Wiethoff estimated that around 12–15 scenes were recorded each day. Recording would take place over a few weeks, before taking a break of a month or two. The first scene to be recorded was John meeting Nigel West Dickens. Wiethoff worked on the first game for almost two years, with principal production lasting around six weeks. The performance capture process involved simultaneous recording of movement and speech, while a small part was done in a voice-over booth. He felt that the audition was a waste of time, but received the role a few days later. He was not aware of the game's identity, then only referred to as an "untitled video game project". Rob Wiethoff auditioned for the role of John Marston by folding laundry while reading his lines. Wiethoff's portrayal of Marston was also met with acclaim. The character was well received, with many critics citing his maturity, moral complexity and ambiguity, and quest for atonement as focal points of the first game. The writers felt that John's original role could be limiting in the second game. When returning for the prequel, Wiethoff looked to his younger life for inspiration. The character was developed to be a nuanced, family-focused character in the first game. Rob Wiethoff portrays John Marston in both games through performance capture. The latter game depicts John's life in the gang prior to its demise, and later his attempts to start an honest life with his family. John is also the protagonist of Undead Nightmare, a non-canonical, zombie apocalypse-themed expansion pack, and the secondary playable character of the 2018 prequel, Red Dead Redemption 2. He is the main playable protagonist of the 2010 video game Red Dead Redemption, wherein he must deal with the decline of the Wild West while being forced to hunt down the last surviving members of his old gang in exchange for the safe return of his family by the federal government. John Marston is a fictional character in the Red Dead video game series by Rockstar Games.
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